

Because of his drama club experience, he seems to be a pretty good actor. Jamie Clement (born: Ap( ) ), better known online as ClementJ42 or The Great Clement, is a Canadian YouTuber known for his Let's Plays. In Short: A great 20th anniversary gift for Sonic fans and although it can never make up for all the series’ low points it at least helps draw a line under them.Final Fantasy X "in 5 seconds" “Īloha, everybody! It is I, the Great Clement!
#SONIC GENERATIONS 2D YOUTUBE PART 5 SERIES#
It still doesn’t really suggest how the series can move forward in the future, but at least it lays to rest some of the worst excesses of the past. Whether this was a cost-cutting (or time-cutting) measure we couldn’t say but perhaps Sega felt the action, or at least the settings, were varied enough that they weren’t really necessary.Īs a 20th anniversary celebration this is a far more successful experience then we would’ve dared hope, especially given some of the darker days during the last two decades. The only really puzzling misstep is the almost complete lack of bosses: just four in the entire game and none of them of any great interest. Of course some people like Sonic’s menagerie of hangers-on, but keeping them corralled to the side lines seems like another sensible compromise. In fact the game is filled with a pleasing number of unlockables, including a range of Challenge modes that often involve specific power-ups or the new inclusion of one of Sonic’s loathsome range of friends. The compromise reached is a good one though and although practised fans will be able to sail through the game fairly easy each level contains a large number of alternate routes and secrets that do take genuine skill to explore. Given the disparate range of people the game is attempting to appeal to the question of the difficultly level has obviously been a tricky one. Although when it does stop it’s often not particularly clear why. Modern Sonic has a homing attack that Classic Sonic lacks though, and this does help to keep the momentum going most of the time. It is annoying how one mistake can suddenly grind the entire game to a complete standstill, but that’s also a problem that the series has suffered from since day one. In both 2D and 3D sections you do become awkwardly aware that much of your time is just spent pushing ‘right’ on the joypad for most of the more outrageous set pieces, but for better or worse that’s always been the case in a Sonic game.

If you stop and study them the graphics aren’t technically that great but the roller coaster style paths weaved around them are, with impossible jumps and some dizzying falls.

Instead the 3D sections focus on speed and spectacle. Your movement is still limited – you can’t run around the world like a Super Mario game – but at this stage it’s pointless trying to just copy Nintendo. The level design is a better facsimile though and although the gameplay remains 2D the camera is often able to zoom and pan with impressive grace, to bring the experience tantalisingly close to the next generation experience fans have been dreaming of for years.The modern sections expand on the slick camera work and are easily the best attempt yet at replicating the classic gameplay in three dimensions.
